Evade
Evade(float, float, MovingEntity, float)
Description
Move to escape in consideration of the movement velocity of Target.
Parameters
| Parameter Name | Description | 
|---|---|
| speed | Speed to move | 
| distance | Distance away | 
| target | Target MovingEntity | 
| distanceToCorner | The distance to determine the vicinity of the corner. Used to detour corners so that you can't be cornered by the wall | 
Returns
Returns true if the destination setting is successful. Otherwise false.