Instantiate
Instantiate an object.
Parameter Name | Description |
---|---|
original | Original object |
position | Position |
rotation | Rotation |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Parameter Name | Description |
---|---|
original | Original object |
position | Position |
rotation | Rotation |
parent | Parent Transform |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Parameter Name | Description |
---|---|
original | Original object |
position | Position |
rotation | Rotation |
parent | Parent Transform |
space | Coordinate system |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Parameter Name | Description |
---|---|
original | Original object |
position | Position |
rotation | Rotation |
parent | Parent Transform |
space | Coordinate system |
lifeTimeFlags | Lifetime of pooled objects |
lifeDuration | Time to live of pooled objects |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Parameter Name | Description |
---|---|
original | Original object |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Parameter Name | Description |
---|---|
original | Original object |
lifeTimeFlags | Lifetime of pooled objects |
lifeDuration | Time to live of pooled objects |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Parameter Name | Description |
---|---|
original | Original object |
parent | Parent Transform |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Parameter Name | Description |
---|---|
original | Original object |
parent | Parent Transform |
instantiateInWorldSpace | If when assigning the parent the original world position should be maintained. |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Parameter Name | Description |
---|---|
original | Original object |
parent | Parent Transform |
instantiateInWorldSpace | If when assigning the parent the original world position should be maintained. |
lifeTimeFlags | Lifetime of pooled objects |
lifeDuration | Time to live of pooled objects |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Type Parameter Name | Description | Type Constraints |
---|---|---|
T | Object type |
Parameter Name | Description |
---|---|
original | Original object |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Type Parameter Name | Description | Type Constraints |
---|---|---|
T | Object type |
Parameter Name | Description |
---|---|
original | Original object |
lifeTimeFlags | Lifetime of pooled objects |
lifeDuration | Time to live of pooled objects |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Type Parameter Name | Description | Type Constraints |
---|---|---|
T | Object type |
Parameter Name | Description |
---|---|
original | Original object |
position | Position |
rotation | Rotation |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Type Parameter Name | Description | Type Constraints |
---|---|---|
T | Object type |
Parameter Name | Description |
---|---|
original | Original object |
position | Position |
rotation | Rotation |
parent | Parent Transform |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Type Parameter Name | Description | Type Constraints |
---|---|---|
T | Object type |
Parameter Name | Description |
---|---|
original | Original object |
position | Position |
rotation | Rotation |
parent | Parent Transform |
lifeTimeFlags | Lifetime of pooled objects |
lifeDuration | Time to live of pooled objects |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Type Parameter Name | Description | Type Constraints |
---|---|---|
T | Object type |
Parameter Name | Description |
---|---|
original | Original object |
parent | Parent Transform |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Type Parameter Name | Description | Type Constraints |
---|---|---|
T | Object type |
Parameter Name | Description |
---|---|
original | Original object |
parent | Parent Transform |
instantiateInWorldSpace | If when assigning the parent the original world position should be maintained. |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.
Instantiate an object.
Type Parameter Name | Description | Type Constraints |
---|---|---|
T | Object type |
Parameter Name | Description |
---|---|
original | Original object |
parent | Parent Transform |
instantiateInWorldSpace | If when assigning the parent the original world position should be maintained. |
lifeTimeFlags | Lifetime of pooled objects |
lifeDuration | Time to live of pooled objects |
Instantiated object
If there is a pooled object, resume that object.
If there is no pool, it is newly instantiated by Object.Instantiate.