Class in Arbor / Inherits from: object
Implements interfaces: IFlexibleField
Description
Class to handle a flexible scene objects (GameObject, Component) type reference method there is more than one. Inherit and use it.
Fields
Field Name |
Description |
_HierarchyType |
Reference type of Hierarchy specified when Type is FlexibleSceneObjectType.Hierarchy. |
_Type |
Specified type of value |
Properties
Property Name |
Description |
fieldInfo |
Return the FieldInfo that owns this instance |
hierarchyType |
In the case of FlexibleSceneObjectType.Hierarchy, return FlexibleHierarchyType representing which object to reference |
ownerObject |
Return the object that owns this instance |
targetGameObject |
Returns the GameObject to be referenced in case of FlexibleSceneObjectType.Hierarchy. |
targetGraph |
Returns the NodeGraph to be referenced in case of FlexibleSceneObjectType.Hierarchy. |
type |
It returns a type |
Methods