| RaycastHit.BarycentricCoordinate | 
The barycentric coordinate of the triangle we hit. | 
| RaycastHit.Collider | 
The Collider that was hit. | 
| RaycastHit.Distance | 
The distance from the ray's origin to the impact point. | 
| RaycastHit.LightmapCoord | 
The uv lightmap coordinate at the impact point. | 
| RaycastHit.Normal | 
The normal of the surface the ray hit. | 
| RaycastHit.Point | 
The impact point in world space where the ray hit the collider. | 
| RaycastHit.Rigidbody | 
The Rigidbody of the collider that was hit. | 
| RaycastHit.TextureCoord | 
The uv texture coordinate at the collision location. | 
| RaycastHit.TextureCoord2 | 
The secondary uv texture coordinate at the impact point. | 
| RaycastHit.Transform | 
The Transform of the rigidbody or collider that was hit. | 
| RaycastHit.TriangleIndex | 
The index of the triangle that was hit. |