| ActivateGameObject |
It will switch the active GameObject. |
| BroadcastMessageGameObject |
It sends a message to the specified GameObject and its child objects. |
| DestroyGameObject |
It will remove the GameObject. |
| FindGameObject |
GameObject search by the name is then stored in the parameter. |
| FindWithTagGameObject |
GameObject the searches in the tag and then stored in the parameter. |
| InstantiateGameObject |
GameObject the searches in the tag and then stored in the parameter. |
| LookAtGameObject |
We will watch the specified Transform. |
| MoveGameObjectToScene |
Move the GameObject to another scene when the state becomes active. |
| SendEventGameObject |
It will send the event. |
| SendMessageGameObject |
It will send a message to the GameObject. |
| SendMessageUpwardsGameObject |
It will send a message to the GameObject and all of the parent object. |
| SetGameObjectDontDestroyOnLoad |
Set the specified GameObject to DontDestroyOnLoad when the state becomes active. |