MovingEntityRigidbody

A component that handles objects that are moved by the Rigidbody.
It is mainly used to predict the destination of the object referenced by the AgentController.

  • Select the GameObject you want to add.
  • Click the “Add Component” button in the Inspector.
  • From the Component selection window, select “Arbor > Navigation > MovingEntityRigidbody”.

Must be added to the same GameObject as the Rigidbody component.
If the added GameObject does not have Rigidbody, it will be added automatically.