TweenBlendShapeWeight

Tween Weight value of BlendShape.

TweenBlendShapeWeight

Properties

Property NameDescription
Type Play type.
Once
Only once
Loop
Repeat
Ping Pong
Turn back at the end
Duration Playback time.
Curve Change curve of applicability with respect to time
Use Realtime Flag to progress in real time without the influence of Time.timeScale.
Repeat Until Transition Number of repetitions until the transition (Loop, PingPong only)
Next State Transition destination after time.
(In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)
Transition Method : Update, FixedUpdate
Blend Shapes Target BlendShapes
Field NameDescription
Target SkinnedMeshRenderer of interest.
Name Name of blend shape.
Tween Move Type Whether the relative change from the start state.
Absolute
Absolute value.
Relative
Relative value from starting value.
To Absolute
From the value at the start to the absolute value. (From field is not used)
From Start value.
To The goal value.