Insert
Insert<T>(PlayerLoopSystem, ref bool, ref PlayerLoopSystem)
public static bool Insert<T>(PlayerLoopSystem subSystem, ref bool insertAfter, ref PlayerLoopSystem parentSystem) ;
Description
Insert PlayerLoop.
Type Parameters
| Type Parameter Name | Description | Type Constraints |
|---|---|---|
| T | Insertion destination Player Loop type |
|
Parameters
| Parameter Name | Description |
|---|---|
| subSystem | PlayerLoopSystem to insert |
| insertAfter | Whether to insert after the type of PlayerLoop to insert |
| parentSystem | Insert parent PlayerLoopSystem |
Returns
If it can be inserted, it returns true.