Arbor Documentation
Let's use “Arbor 3: FSM & BT Graph Editor” (hereinafter referred to as “Arbor”) to visually create state transition diagrams such as game progress and AI.
Arbor can be purchased from the Unity Asset Store.
Arbor Documentation provides support to learn how to use Arbor.
You can read the manual as a whole, or you can use it only as a reference as a reference.
If you are using Arbor for the first time, please read Manual : Getting Started.
About document
The environment used to write this document is as follows:
| Items | Contents |
|---|---|
| OS | Windows 11 |
| Unity | Unity 6000.0 |
| Theme | Light |
| Language | English |
Please note that the images and descriptions posted may differ from your environment.
Document
- Manual
You can learn about the main usage of Arbor. - Inspector Reference
It is a reference about components that can be used in Arbor. - Script Reference
It is a reference for a script that can be used in the Arbor.
Further sources of information
- Tutorial
You can learn how to use Arbor in practical form. - Arbor Forum
Ask questions about how to use or post feature requests.