Component Reference¶
Here is a reference built-in Component of Arbor.
Arbor¶
| Class Name | Description |
|---|---|
| AgentController |
AI for the movement component that wraps the NavMeshAgent. Used mainly through built-in Behavior's Agent. |
| ArborFSM |
Core part of StateMachine. Is used by attaching to GameObject. |
| BehaviourTree |
Core part of BehaviourTree. Is used by attaching to GameObject. |
| GlobalParameterContainer | Class dealing with the accessible ParameterContainer even across the scene. |
| ParameterContainer |
ParameterContainer。 Is used by attaching to GameObject. |
| Waypoint | Components for setting routes |